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Beta Flaws

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Beta Flaws

Post by The one true Aesir on Sun Jun 12, 2016 10:51 pm

At the current moment, The site may look done buts its systems are in the very early stages. I have decided to allow players to use these at there basic level, and if you see any major or minor flaws in the system, please inform staff here. I'm certain there will be plenty and even grammatical error should be resolved.
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Re: Beta Flaws

Post by Genesis on Sun Jun 12, 2016 11:26 pm

Capitalize the title


Total Coin: Total amount of coin you have at your disposal

Stats
Strength:
Endurance:
Arcane:
Resistance:
Speed:

Skills

-~Insert skill~(Skills level)
-~Insert skill~(Skills level)
-~Insert skill~(Skills level)
-~Insert skill~(Skills level)
-~Insert skill~(Skills level)

Magic of Custom Skill name:
(Description of magic or custom skill)

poiler=Magic of Custom Skill name](Description of magic or custom skill if there are multiple)[/spoiler]

Spells and Techniques
Spells and techniques go here in any organizational method you desire. All spells and techniques must be approved by a mod or an administrator.
[/u][/u][/u][/u][/b][/b][/b][/b]
Code:
[u][b]Total Coin:[/u][/b] Total amount of coin you have at your disposal

[b][u]Stats[/b][/u]
[u]Strength:[/u]
[u]Endurance:[/u]
[u]Arcane:[/u]
[u]Resistance:[/u]
[u]Speed:[/u]

[u][b]Skills[/b][/u]

-~Insert skill~(Skills level)
-~Insert skill~(Skills level)
-~Insert skill~(Skills level)
-~Insert skill~(Skills level)
-~Insert skill~(Skills level)

[spoiler=Magic of Custom Skill name](Description of magic or custom skill)[/spoiler]

poiler=Magic of Custom Skill name](Description of magic or custom skill if there are multiple)[/spoiler]

[u][b]Spells and Techniques[/b][/u]
Spells and techniques go here in any organizational method you desire. All spells and techniques must be approved by a mod or an administrator.
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Genesis

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Re: Beta Flaws

Post by Genesis on Sun Jun 12, 2016 11:37 pm

quote="The one true Aesir"]In order for one to use weapons or magic, one must train to master these correct? Well As such we have a skills system in place so that you may learn the art of the sword or master the arcane at your own pace and as you will.

General Rules:
-All Races, except for humans, start out with 5 skill slots they can fill as needed. They will also get free skills based on their chosen starting race/subrace. One can obtain more through requests.

-Humans start out with only one Skill slot. One can obtain more through requests.

-In order to uses your skill slots you must use your coin to purchase and upgrade your skills in order to better them.

-Certain weapons or magic or techniques will require higher ranked skills. The shown rank of the weapon must equal the rank of the skill.

-The max number of skills possible is currently 8.

-Skills can not be used to increase ones stats directly. While spells and techniques can provide small boosts if need dictates a skill can not increase your stats in any way shape or form.



Types of skills:
There are 6 types of skills in total, Magic, Weaponry, Martial Arts, Beastmaster, Rider/Riding and Custom

Magic: Your ability to use certain types of magic. As such, differing types of magic will require you to use multiple skill slots. Magic skills can not be learned by Oni.

Weaponry: Your characters talent with weapons such as swords, bows, axes, etc. Varying types of weapons will require multiple skill slots, one for each type of weapon(for example 1 for short-swords and 1 for axes). Weapon skills can not be learned by Fairy aside from the Titania.

Martial Arts: One's ability to defend themselves with their bare hands or with claws. Higher proficiency in this skill results in more damage using one's hands or claws.

Beastmasterl One's command over pets. By having a high rank as a beastmaster, one can have many pets or have more powerful pets under their command. The Beastmaster skill does not apply to controlling Animali.

Rider: Your ability to ride on other animals. Improving this skill allows one to ride more powerful creatures such as dragons or Chimera while low rank abilities limit you to riding only horses and other creatures.

Custom Skills: Various noncombat skills used to assist a character in various situations. These can be as minor as cooking to the ability to hide easily without magic. These are a humans lifeline so if your a human make sure you come up with a good one. Examples of custom skills are lock-picking, stealth, and medical knowledge[/quote]
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Re: Beta Flaws

Post by Genesis on Sun Jun 12, 2016 11:57 pm

The one true Aesir wrote:Skill levels and costs:

Skills are ranked based on how well one has trained in those areas. In order to train in these areas, one must devote time and money into their skills. There are six Skill levels which are as follows and can be purchased and upgraded from the lower skill at the following costs:

-Amateur(50 coin)
-Basic(100 coin)(upgrade for 50)
-Intermediate(200 coin)(upgrade for 100)
-Advanced(400 Coin)(upgrade for 200)
-Expert(800 Coin)(upgrade 400)
-Legendary(1600 Coin)(upgrade for 800)


-Amateur (50 coin)
-Basic (100 coins;upgrade for 50 coins)
-Intermediate (200 coins;upgrade for 100 coins)
-Advanced (400 Coins;upgrade for 200 coins)
-Expert (800 Coins;upgrade for 400 coins)
-Legendary(1600 Coins;upgrade for 800 coins)



notice: one may only have 1 legendary skill OR 2 expert skills. One may request to be able to have 1 legendary and 1 expert skill at the same time but never more.

My edit
Notice: Each character may only have 1 legendary skill OR 2 expert skills. One may request to be able to have 1 legendary and 1 expert skill at the same time but never more.

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Re: Beta Flaws

Post by Genesis on Mon Jun 13, 2016 12:09 am

The one true Aesir wrote:
Weapons and Armor

Weapons are tools that are use in combat situation to deal more damage than a normal, unarmed, physical attack would cause. There are two types of weapons: Physical and Magical. However there are also a form of clothing that can help reduce damage as well called armor.

Physical: Weapons whose general directive is to cause physical damage. Examples of these are swords, axes, bows, and clubs. 90% of weapons fall under this type.

Magical: Tools used to amplify ones magical power. Magical Staffs and tomes fall under this type.

Armor: A way of protecting one's character from damage. Armor of even mediocre ability is expensive, since there is no skill required to use it but all armor boosts one or both of your defensive stats, sometimes at the cost of your speed stat.

Weapon and Armor Rules
-Weapons must be purchased using coins. The amount of coins required to purchase a weapon depends on the weapons level.

-Weapons are leveled in the same manner as skills. In order to use a weapon, one must have a weaponry skill equal in level to the weapons level.

-One can only carry as much as is reasonable for their character. While there is no set amount of what you can actively carry, rationality will take priority, Trying to use fifty swords at once makes little sense since there's no way to actually carry that many weapons on your person.

-One can only wear one set of armor at a time.

-Magically enhanced weapons (such as a fire sword and lightning spear) are always intermediate level or higher.
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Re: Beta Flaws

Post by Genesis on Mon Jun 13, 2016 12:15 am

The one true Aesir wrote:The Aesirian currency is known as coin (coins for plural).

Coins is used to improve your character such as purchase stat points, upgrade your skills, purchase armor and weapons, as well as pets/mounts.

To acquire coins, one simply needs to RP. That is correct, RPing will get you coin. Every RP post amounts to 1 coin. In addition, for every 500 within a single post, you can acquire an additional coins to increase your totals. This however is not going to be enough to quickly improve your character.

The other way of getting coin is also through RP, by way of requests. Requests are done asking for coins by showing a certain amount of character growth. Each character is allowed to get 5 requests approved, each of which gets more difficult/requires greater development but gives more coin.

1st request: 500 coins
2nd request: 800 coins
3rd request: 1200 coins
4th request: 1600 coins
5th request: 2000 coins

Collecting coins is simple. Simply post in your character thread in the character files and a mod will approve your coins. Your total coins earned will be shown in your character bar.

Starting out, everyone receives 200 coins unless your race gives you a slight boost. If your race receives a boosted amount of coins it will be in race information.
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Re: Beta Flaws

Post by Genesis on Mon Jun 13, 2016 12:27 am

The one true Aesir wrote:
Holy Aesirian Empire
Emperor/Empress: The High Elf Ruler of the Holy Aesirian Empire. He/she is undeniably the most politically powerful person in the world, with access to any resource imaginable to achieve their ambitions. Usually referred to as his/her holiness. The Emperor/Empress title gives a +3 boost to Arcane.

War Sages: The 3 War Sages are the strongest and smartest mages the Aesirian Empire has to offer, specifically chosen by the Emperor/Empress. They are the leaders of the Aesirian military and act as their generals and act only under the direct orders of the Emperor/Empress themselves. Other royal family members and aristocracy do not have authority over the war sages. The War Sage title gives one +1 Arcane and +1 Resistance.



Basillia
King/Queen: The dark elf ruler of Basillia. In addition to ruling over Basillia, the nation's monarch is also tasked with the protection of the last known remaining gate to the dead lands, expected to destroy anything that may try to come through the gate, and prevent anyone to trying to open it. As such, the ruler of Basillia is not able to leave his/her country, leaving most of the diplomatic and military stuff to his/her chosen war generals and children. The King/Queen of Basillia title gives one +3Rresistance.

War Generals: The two war generals of Basillia are the personally chosen right and left hands of the nations monarch. Each has political dominion over half of the country, one the west side and the other the east, making them act as dukes/duchesses of sort. They are however, tasked with the defense of Basillia and are expected to be able to handle small militia single-handed. 1 war general gets +2 Strength while the other gets +2 Arcane.

Ferrontus
Oracle: The oracle is the spiritual ruler of Ferrontus and the primary reason for its rise to power in recent years. The Oracle is the 'strongest' Kitsune as chosen by the gods and gifted with the power of 'omniscience', the ability to sense danger before it happens. While not absolute Omniscience allows one to be aware of danger in the near or distant future depending on ones proficiency using it. Those with the Oracle title gain the Skill of Omniscience and +2 to any stat they choose (unchangeable).

Guardians: The 4 protectors of the Oracle as personally chosen by the oracle his/herself. The Guardians are the strongest Animali that Ferrontus has to offer of any race. They are used in invasions as well as military defense however their ultimate charge is to protect the oracle and that duty takes priority over everything else. Those with the Guardian title gain +1 to their highest stat at the point of getting the title.



Olvan Federation
Chieftains: The 3 chieftains of the Olvan Federation, one for each tribe. These three chieftains govern their particular region of the Olvan Federation and vote on decisions regarding other nations and to discuss trade between the nations. Those with the title of Chieftain gain boosts depending on which tribe they are chief of.
Oni Tribe: +2 Strength
Reptillian Tribe: +1 Defense and +1 Resistance
Avian Tribe: +2 Speed

Commanders: The commanders are the second in command of their tribe and the presumed (not certain) heirs to the chieftain. They are the primary leaders of their tribes warriors and also deal with day to day operations, so the chieftain can handle the most pressing matters dealing with the tribe. Commanders gain boosts based on their
particular tribe.
Oni Tribe: +1 Strength
Reptillian Tribe: +1 Defense
Avian Tribe: +1 Speed



Isle of the Fae
Titania: The female ruler of the fairies. She is the protector of Yggdrasil, the sentient tree that is their home and a god of nature. The Titania is the only physically capable fairy, being the only tall fairy and also has unparalleled magic power. Due to her duty to protect Yggdrasil however, she can not leave the Isle of the fae, making it difficult for her to interact with non-fairies. Those with the Title of Titania gain the biggest boost with +10 Strength, +5 Defense, +5 Arcane, and +5 Resistance, along with removing all stat restrictions placed on other fairies.

Oberon: The chosen male consort to the Titania, he is the 'second' in command of the fairies and the second tallest, ranging around 5 feet at the tallest. The Oberon is highly capable at using magic and has a lot more freedom than the Titania, being able to come and go from the isle of the fae freely, as such, he acts as her diplomat and messenger, speaking for her when needed and telling her of the outside world. Those with the title of Oberon gain +2 Arcane and +2 Resistance.

Corrupted
The Corrupted, while losing their sentience beyond the emotions that caused them to become abominations, still become tremendously more powerful than they originally were. Across the board, Corrupted gain +3 to all stats as well as the skill to regenerate.
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Re: Beta Flaws

Post by Kit on Tue Jun 21, 2016 3:18 pm

Less a system and more a code error, but the Chatbox pull out does not close, regardless of the page you're on. Just took a little while checking into it.
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Re: Beta Flaws

Post by Desmond on Sat Jun 25, 2016 2:48 pm

Perhaps as a more generally-oriented alternative to a free pet/weapon at Amateur level upon character creation, a simple free 20 coins would be an equivalent. This, of course, coming from someone who doesn't think their character would start with a pet or a weapon of their own.

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Re: Beta Flaws

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